Undead Fortitude. Although many armor sets and pieces will also increase other stats, some armor sets offer special bonuses for one piece and full set bonuses. While in sunlight, the zombie has disadvantage on attack rolls, ability checks, and saving throws. Armor Class 15 (natural armor) Hit Points 93 (11d10 + 33) Speed 0 ft., fly 20 ft. (hover) STR 10 (+0) DEX 8 (-1) CON 16 (+3) INT 3 (-4) WIS 8 (-1) CHA 5 (-3) Saving Throws Wis +2. This reduction lasts until the target finishes a long rest. Str 17, Dex 15, Con 16, Int —, Wis 11, Cha 8 Base Atk +2; CMB +5; CMD 17 (can’t be tripped) SPECIAL ABILITIES. These flowers were able to expel a musk that attracted prey.1 1 Habits 2 History 3 Appendix 3.1 Appearances 3.2 See Also 3.3 References The yellow musk creepers would cling to walls, pillars and graveyards, remaining motionless until striking. Sprout New Creeper (Ex) After about 2 months of service to a yellow musk creeper , the yellow musk zombie wanders up to 1 mile away from its creator (the link to creator is broken) and dies. After a few minutes we return them to their graves without too much difficulty. Adult:Height: 1.95 BlocksWidth: 0.6 Blocks The yellow musk creepers would cling to walls, pillars and graveyards, remaining motionless until striking. CON. D&D 5e Monster Stats Here’s the third and last of the planned Darkest Dungeon monster pages … I am DM'ing a campaign called "Army of the Damned" based on Magic the Gathering: Innistrad in which a horde of zombies is attacking a town. The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. Baby husks drop 12. A zombified piglin becomes hostile when it or another nearby zombified piglin is attacked. See what Adian Frey (adianfrey) has discovered on Pinterest, the world's biggest collection of ideas. On a success, the zombie drops to 1 hit point instead. The first time the zombie takes damage, any living creature within 5 feet of the zombie must succeed on a DC 10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. Based on Statblock5e and Open5e. Unlike zombies, husks do not burn in sunlight. Traits Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. As if that weren't enough, these creatures' shadow magic protects them from injury, and they spread deadly diseases which can debilitate their victims for days on end if they even survive an encounter with a nightshade. Nightshades lack the shambling gait of ordinary zombies; they are capable of incredible bursts of speed which close large distances quickly. Unlike regular zombies, a husk does not drop its head if killed by a charged creeper explosion. Re: [D+D 5e] Unead Owlbear If this is an undead, then its creature type should be "undead" instead of "monstrosity". The eyes of a salt zombie are sunken and shriveled, the limbs are thin and spindly, and the abdomen is desiccated and thin. If the husk is holding any item, including weapons, the hunger effect will not be applied. The husk is slightly taller than t… damage reduces the zombie to 0 hit points, ... Statistics for the zombie are in the Monster Manual. Baby:Height: 1.009375 BlocksWidth: 0.31875 Blocks. A baby zombie standing next to a baby husk. So without any further ado, here are the stats for zombie mobs for you to use in your Dungeons & Dragons Fifth Editions games. Husks apply Hunger to any player or mob they hit using a melee attack unless the husk is holding an item in its main hand or the player blocks the attack with a shield. The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. A humanoid slain by a melee attack from the zombie revives as a husk zombie on its next turn. The zombie uses a random magical eye ray, choosing a target that it can see within 60 feet of it. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a successful save. We enter the small crypt and dispatch a few simple undead creatures before reaching a large room with several zombies and few skeletons. Aggressive. By "Stickbrush" (Cristian Chihaia). Adult husks drop 5 and an additional 1–3 per naturally-spawned equipment. Condition Immunities poisoned, prone. Zombies are basically ordinary stalkers that have been exposed to enormous amounts of radiation and Psi-waves, and haven't had the good fortune to die. A jockey becomes hostile when riding a neutral mob, but does not anger other nearby mobs of the same kind. A husk is a variant of zombie that spawns in deserts. A husk wearing gold armor in Pocket Edition. Languages understands the languages it knew in life but can't speak. The lord targets a humanoid corpse within 30 feet, which rises as a zombie under the lord’s control. I incorrectly assumed prior that they had fire vulnerability and allowed my party to set up some flaming oil traps to deal with them. Twenty-four hours after being implanted, the bulbs sprouted a creeper vine that animated the host corpse, turning it into a yellow musk zombieunder its control. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. Report a bug. Jump to: navigation, search. 1. Zombified piglins are undead, neutral mobs that inhabit the Nether. Nightshade Zombie (5e Creature) From D&D Wiki. Monster Analysis: Husk Zombies (Mount Mentiri) — CritRoleStats. Strahd zombies are suffused with horrible necromantic magic that allows their severed body parts to continue to attack. Damage Immunities poison. Not to mention that the mob rules are meh at best. Mighty Nein Character Stats Livetweets Lore and Compendiums Rankings Rolls and Records Wildemount Calendar Vox Machina Character Stats Lore and Compendiums Rankings Rolls and Records Tributes Other Shows Talks Machina Narrative Telephone Yee-Haw Game Ranch Between The Sheets Recipes One-Shot Stats Encounter Appearance: 2-94 With Great Power... Armor Class: ≤ 12 Immune to poison and poisoned Hit points: Approx. This page was last edited on 21 December 2020, at 17:49. The target must succeed on a DC 17 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. Husks are created when human bodies, either living or recently deceased, are infused with Reaper nanotech. The zombie's innate spellcasting ability is Constitution (save DC 14). At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. On a success, the zombie drops to 1 hit point instead. Their lips are often dry and cracked, but do not bleed. 3/day: contagion, hold monster. Husk is a purebred FPP horror inspired by the most classical representatives of the genre. Save Statblock Load Statblock Printable Block View Image View Markdown. Saving throws Wis +0 Damage immunities poison Condition immunities poisoned Senses darkvision 60 ft., passive Perception 8 Languages understands the languages it knew in life but can’t speak Challenge 1/4 (50 XP). They attempt to avoid obstacles, including sheer cliffs, water, and lava, and try to find the shortest path to the player. While in sunlight, the zombie has disadvantage on attack rolls, ability checks, and saving throws. Such undead lords … D&D 5e Statblock Generator. Husk is a purebred FPP horror inspired by the most classical representatives of the genre. Jun 18, 2018 - Discover the magic of the internet at Imgur, a community powered entertainment destination. One would be remiss to treat nightshades as flippantly as ordinary zombies. Instead, all characters are human and they all fall under a single class: Survivor. Environment temperate or warm forests and underground Organization patch (creeper plus 1–6 yellow musk zombies) Treasure incidental. Skills: A husk has no skills. In Java Edition, husks spawn directly under the sky in groups of 4 in place of 80% of all zombies spawned in desert biomes variants. Actions. Zombie hulk just drops dead 5e. Husk have an 8.5% chance of dropping their naturally-spawned equipment, with random durability. Challenge. A yellow musk zombie is linked to the yellow musk creeper that created it and can never move more than 200 feet from it. Instead, roll 5d12. 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